gizmo571 ([info]gizmo571) wrote,
@ 2005-02-14 11:26:00
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Role-play
The assignment from class was to create a character on a different server that is the opposite gender. When I received this assignment I was not too happy about having to play a male character because I almost always choose a female gender when presented with the option. I think I felt odd about playing a male character because it presents me to others as male and I am treated differently. As a male character I am expected by other characters to know how to play the game well and when I fail at a task or ask for help on "common knowledge" subjects in the game, other male characters are quick to poke fun at me. When I play as a female character other characters, especially male characters, have much more patience with me and are much more willing to lend a helping hand, give me gift items, or help lead me to what I am searching for. As a male character I was more on my own in the game than I am as a female character.

The character I created was a night elf warrior on the Bonechewer server. I chose to be a warrior because I thought it was something totally different from my class character and stereotypically I felt that as playing a male I should be a warrior. I chose the server Bonechewer because it just sounded tough. A warrior fighting in the Bonechewer server just sounded masculine to me. I allowed the game randomizer to pick a name for my character, Jargaton. At first I tried to pick a name but I felt that they were too feminine or masculine. I wanted to find a middle ground for my character's name and the randomizer allowed me to do so. Although I let the game choose a name for my character I personalized it by changing the hair color, face, and skin color. This may not have been a good thing for me to do. Looking at my male character's physical appearance, it somewhat looks like the "metrosexual" night elf. All I wanted to do while choosing these physical attributes was personalize the character and make it look nice, but I think I made the character look more like a pretty boy.

While playing the game few people came up to talk to me and I felt more alone in the game. I received quests and completed them with little conversation with others. When I received a quest to kill a specific number of animals it did not seem too different from other quests I had received as my female character, but I quickly found out that it was like playing a different game. As a male character the game is much more competitive. For example, when I was running around looking for animals to kill I would approach my target, just as I had before with my female character, get ready to attack, and then some other guy would run up behind me and kill my targeted animal before I even had a chance. I became frustrated because I am still new to the game and it takes me a little longer to complete tasks. I think as a female character other characters give you "space" to fight your own battles. As a male character I felt as though I was being timed and had to kill the animal as soon as possible. I disliked the feeling of being rushed. When I have played my female character I have had other characters ask me to join a group so that they could help me, whereas a male character I was as much a threat to them as were the monsters.

Once I began to talk to other characters I realized it was obvious to others I was not a male in the real world. The first issue was the way I type. When I type in the game to chat with others I am rather informal. I also discovered how often I used smiley faces and how supportive I am, but not just like a "good job" and pat on the back but more like a cheerleader. I also saw that I use "....." a lot. Instead of ending a sentence I just drag it on with those little dots in all of my conversations. Once I stopped and actually ended my sentences I think it gave others the impression that I was more declarative and that is stereotypically more of a male characteristic. After all this was brought to my attention I became hypersensitive to all my actions and I feel I overplayed male characteristics and tendencies. It was either completely obvious that I was a female playing a male character or I was a cocky male who was just full of himself.

As a female I believe in equal rights of the sexes but in the game world I'm not sure how much they apply or if I really care. Of course I wanted to be treated well and equal to a male character, as a female in the game world, but the super competitiveness in the male characters I approached was not at all what I would call fun. Although there really isn't equality I don't think this is a bad thing. If you are a male or female and enjoy a more competitive environment, based off my experience, I would tell you to choose a male character. I'm not saying that all male characters are hyper-competitive and are playing the game against everyone else, but I am saying that they appear to be more compassionate to female characters than other males. I feel that my first attempt as a male character was somewhat of a flop. I discovered the little things that give away gender of the player, regardless of the gender of the character. Knowing what I know now it would be interesting to see if next time I could actually "pull off" playing a male character.



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hah you have no idea ;)
(Anonymous)
2005-03-29 08:28 am UTC (link)
I've been going through your classes information, and stumbled upon your little write up here. I player WoW about 6 hrs a day at least, and i have been playing these MMORPG's for the past 5 years. And over time, there are a couple things I've come to realize that you people just won't be able to understand untill you truley loose yourself in these games.

When I log in to WoW, it's not a virtual world, its a mmo. MMO's, to me, now equate to character grind+multiple zones+Competition. There is no more game, or exploring or what not. I log in, I spend X many hours building and perfecting my character. I then spend X many hours perfecting my game stratagies, what tactics to use on what classes. This game is nothing more than a strategic outlet, I've finished the grind, the grind is nothing more than a game lengthener. People don't care about anything but end game, because once your character is maxed, that's when the real game begins.

You play to be the best, better than others. Your driven by potential fame. All great, and succesful games share this exact same quallity. People feel that there is skill involved, and that maybe, just like a sport, if they play enough, they can be the best. SO everyone competese. Counter-Strike is a perfect example of this. MMO's are the same way. Guild Wars is MMO's with out the grind. They've quickend up the pace and brought the end game out as its own game.

I know you probably don't care or even really understand what i was trying to say. It's just, playing so long you start to see beyond what everyone else sees. I've been "addicted" i've had my share of times when all i could think about was the game, but im all over that now and the rest of the world is just starting. Expect to see a fall in intrest of MMO's in the next 3 - 4 years.

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Re: hah you have no idea ;)
(Anonymous)
2006-07-17 04:04 am UTC (link)
People can play this game however they like. Not everyone gets that much of a kick out of the endgame, levelling is more fun for many people. I remember playing the first few months, the wonder of finding new zones, doing instances for the first time and other beginner experiences... you only get that once, enjoy it.

Sounds like someone got burnt, probably showing off their epeen too much ;)


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