gizmo571 ([info]gizmo571) wrote,
@ 2005-02-07 11:00:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Collective Action in Virtual Worlds
WoW encourages group activity through it's quests. One with a high enough level may be able to accomplish a task on their own, but by joining a group the quest is much easier. Having a group containing many different characters (i.e. warlocks, warriors, etc.) appears to be almost essential to advance in the game to the highest levels possible. Some of the tasks that had to be carried out I know I would never have been able to win on my own. For example, certain monsters that the characters must kill are easily taken care of when you are with a group all fighting as one. The same monster fought alone, would have surely killed my character and definitely gotten close to killing some of the other characters if they had attempted to fight solo. The game also encourages players to communicate with other players in order to trade items. But the thing I felt to be the most appealing about joining a group was that it felt like a team effort. That you weren't alone in your quest and there were others with similar goals. I never became very involved vocally in the groups but I did pay attention to the other players encouraging one another. I still feel as though I need some more time spent in the game to be able to participate more in the group. I also noticed that people come and go from groups all the time. I'm curious as to see if more "hard core" players have their own groups that stick together and stay together.

Although I was only in the group, A Rough Guide to Azeroth and Beyond, I noticed issues regarding the group following through on a course of action to pursue. The first issue I noticed was trying to keep the group together. It is likely that more experienced players don't have this same problem, but with my group of new players we are still in very unfamiliar territory. Within the group, picking a leader never really happened. The group arrived at our destination at different times and the one who knew the most lead the way at certain points on the journey. I felt the communication between our group members was very good. As I said before, our group was like a team and we helped one another out as much as we could.

I'm really not sure that these games would or could lead to leadership skills to be used in the real world. I would have to play the game more to come up with a definitive answer, but as of right now my opinion is no. WoW is a game and that's it. As a player, you may be able to be leader of your group and lead them to wherever they need to go and if your successful you are applauded. If you fail as a leader in the game world, it's just a game. The game world offers "do overs" which are not offered in the real world. If a leader fails, the player could avoid that game for a while and has distance from these other characters thanks to his computer. In the real world if you make a a mistake you are held responsible for your actions and must go on. Real people can't run away any time they make a mistake. Also, leadership skills are of no use if you don't have communication skills to get your point across to the group. In virtual worlds all a leader needs to do is type out the course of action or just lead the way and not have any actual face to face interaction. If a leader fails to have the necessary communication skills mandatory for leadership in the real world, they fail to be a leader in the real world.

I also feel that the virtual world does not prepare a leader for the unexpected. Sure there will be monsters and other things that "pop up" along the way, but in the real world unfortunately, there are sometimes things that "pop up" that no one could have guessed was coming. The game is supposed to follow some sort of code, where as the real world, is open with not as stringent code to follow. No one in the world could predict all the things that may or may not happen, but within the game world, someone knows that there is a possibility as to what may be an obstacle in a mission.



(Post a new comment)


(Anonymous)
2006-07-17 03:58 am UTC (link)
Hi, I've read through your posts and I must say I find the concept of playing and studying MMO's as part of a college course really interesting, and it's also been interesting tracking your progress in the game from being an absolute beginner. I've been playing WoW for a year and was an avid gamer before that, but never played an MMO, so I can relate to some degree.

Not sure if you read this much any more, but some thoughts on leadership and groups:

- A good team goes a long way. One with good members and a good leader will go even further

- Obviously this is a game, but I do see good in-game leadership skills translating directly into the real world. Where this is apparent is in the leadership of a large guild, and when you are a raid leader in end-game raids, leading a group of 20 or 40 people. A leader in this capacity needs to be able to have people stay focused and follow orders for the good of the group, but treat people with respect and make them *want* to do what's best. Sound familiar? This scenario could be business or even politics.

- While it is true that you can get up and leave the game at any time, this is not what people who love the game want to do. You can create a new character at any time as a way of changing your identity, but many people pour many months of their time into building a character, not to mention subscription money. They don't want to abandon it. I've also seen leaders who have made the wrong decision in a raid situation and fail to correct their mistakes, had their reputations destroyed both in-game and on public forums, to an extent that they won't be leading again - so no "do-over" with that character at least. So there are some consequences in the WoW world too... And when dealing with large numbers of real people, unexpected things do happen. Not with the game behaviour, but with people behaviour.

- People who run guilds with large numbers of people often have to spend a lot of time devoted to leading. Things like running the guild website, maintaining a teamspeak or ventrilo server (for voice communication). These things often have costs associated. People can take their fun very seriously, think of it like competitive sport...

Yeahmann, 60 Hunter, Lightbringer

(Reply to this)


Create an Account
Forgot your login or password?
Login w/ OpenID
English • Español • Deutsch • Русский…